To view the omitted copyrighted videos, click on the link in the appropriate session description.

1. Waste
2. Play
3. Gathering into community
4. Enabling
5. Design-thinking education
6. Craft, improvisation, innovation and uptake
7. Standards, Conventions, Modularity and Infrastructure
8. Local particularity
9. Spanning distance
10. Integration of diverse social and material worlds
11. Keeping track
12. Improving by taking stock