Secrets for better brainstorming

(see Graphic 22)

1. Sharpen the Focus


2. Playful Rules


3. Number Your Ideas


4. Build and Jump


5. The Space Remembers

Cover virtually every wall and flat surface with paper before the session starts. That way you won’t find yourself in the position of having to erase ideas to make room for more. And you may find there’s a certain synergy in physically moving around the room writing down and sketching the ideas. As you rapidly capture the team’s ideas, make a mental note of ones that are worth coming back to during a build or jump. When you return to the spot on the wall where that idea was captured, spatial memory will help people recapture the mind-set they had when the idea first emerged.

6. Stretch Your Mental Muscles

It is worthwhile to do some form of group warm-up under the following conditions:
o When the group has not worked together before.
o When most of the group doesn’t brainstorm frequently.
o When the group seems distracted by pressing but unrelated issues.
One type of warm-up is a fast-paced word game simply to clear the mind and to get the team into a more outgoing mode. These exercises help clear the mind and get the group ready to focus.
Another warm up is to do some content-related homework. Homework that is geared towards observing, handling, playing with, experiencing the object or area to be brainstormed significantly helps in quantity and quality of idea generation. Also, bringing ‘show-and-tell’ objects to a brainstorming session will help visualize the wide variety of options and materials that could be applied to the session’s topic.

7. Get Physical

Good brainstorms are extremely visual. They include sketching, mind mapping, diagrams and stick figures. You don’t have to be an artist to get your point across with a sketch or diagram. Leave your performance anxieties at the door and jump in with whatever visual tools you have available.
The best brainstorming sessions often get physical. We move beyond two dimensions and push for three. The first way we do this is to bring in everything but the kitchen sink. That means competitive products, elegant solutions from other fields, and promising technologies that could be applied to the problem. The second way to get physical is to have materials on hand to build crude models of a concept, blocks, foam core, tubing, and duct tape, whatever might be useful. The third physical approach is ‘bodystorming,’ where you act out current behavior/usage patterns and see how they might be altered.
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(Original page by Mary Frangie)