or not covered explicitly or in enough depth. What these angles denote or connote is for participants to fill in.

Table of Contents

Set 1
Set 2

Set 1

Affordance

Apprenticeship

Borrowing

Communicating

Conventions

Craftivism, including feminist critiques of undervaluation of craft by women

Defense

Divisions

Engines

Gadgets

Gears

Information

Literacy

Material properties

Moving

Public Health

Purity

Reactivity

Recursion

Reproduction of images

Resilience


Set 2

From
Lidwell, W., K. Holden, et al. (2010). Universal Principles of Design, Revised and Updated: 125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach through Design. Minneapolis: Rockport Publishers. (ebrary)

80/20 Rule

Accessibility

Advance Organizer

Aesthetic-Usability Effect

Affordance

Alignment

Anthropomorphic Form

Archetypes

Area Alignment

Attractiveness Bias

Baby-Face Bias

Biophilia Effect

Cathedral Effect

Chunking

Classical Conditioning

Closure

Cognitive Dissonance

Color

Common Fate

Comparison

Confirmation

Consistency

Constancy

Constraint

Contour Bias

Control

Convergence

Cost-Benefit

Defensible Space

Depth of Processing

Design by Committee

Desire Line

Development Cycle

Entry Point

Errors

Expectation Effect

Exposure Effect

Face-ism Ratio

Factor of Safety

Feedback Loop

Fibonacci Sequence

Figure-Ground Relationship

Fitts' Law

Five Hat Racks

Flexibility-Usability Tradeoff

Forgiveness

Form Follows Function

Framing

Freeze-Flight-Fight-Forfeit

Garbage In­Garbage Out

Golden Ratio

Good Continuation

Gutenberg Diagram

Hick's Law

Hierarchy

Hierarchy of Needs

Highlighting

Horror Vacui

Hunter-Nurturer Fixations

Iconic Representation

Immersion

Inattentional Blindness

Interference Effects

Inverted Pyramid

Iteration

Law of Prägnanz

Layering

Legibility

Life Cycle

Mapping

Mental Model

Mimicry

Mnemonic Device

Modularity

Most Advanced Yet Acceptable

Most Average Facial Appearance Effect

Normal Distribution

Not Invented Here

Nudge

Ockham's Razor

Operant Conditioning

Orientation Sensitivity

Performance Load

Performance Versus Preference

Personas

Picture Superiority Effect

Priming

Progressive Disclosure

Propositional Density

Prospect-Refuge

Prototyping

Proximity

Readability

Recognition Over Recall

Red Effect

Redundancy

Rosetta Stone

Rule of Thirds

Satisficing

Savanna Preference

Scaling Fallacy

Scarcity

Self-Similarity

Serial Position Effects

Shaping

Signal-to-Noise Ratio

Similarity

Stickiness

Storytelling

Structural Forms

Symmetry

Threat Detection

Three-Dimensional Projection

Top-Down Lighting Bias

Uncanny Valley

Uncertainty Principle

Uniform Connectedness

Veblen Effect

Visibility

Visuospacial Resonance

von Restorff Effect

Wabi-Sabi

Waist-to-Hip Ratio

Wayfinding

Weakest Link