Table of Content
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01 Waste
02 Play
03 Gathering into community
04 Enabling
05 Design thinking education
06 Craft, improvisation, innovation and uptake
07 Standards, Conventions, Modularity and Infrastructure
08 Local particularity
09 Spanning distance
10 Integration of diverse social and material worlds
11 Keeping track
12 Improving by taking stock
Angles Not Covered
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